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Post by Dr. Althea Lannsman on Nov 6, 2007 23:50:19 GMT -5
Please reply to this thread if you have any questions or comments regarding Quidditch on these boards. All comments and questions are welcome. We want to perfect the Quidditch experience!
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Post by Dr. Althea Lannsman on Nov 6, 2007 16:05:18 GMT -5
There will be 2 official Quidditich matches every month RT. The games will start on the first of every month. (Both will run simultaneously RT) If the snitch is not caught by the last day of the month at midnight GMT, the team with the highest score will win the game. Schedule per Semester 1st Month Gryffindor vs Hufflepuff Slytherin vs Ravenclaw
2nd Month Gryffindor vs Ravenclaw Slytherin vs Hufflepuff
3rd month Gryffindor vs Slytherin Ravenclaw vs Hufflepuff Points from the matches are cumulative. The house with the most points at the end of the year will win the Quidditch Cup.
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Post by Dr. Althea Lannsman on Nov 6, 2007 14:56:49 GMT -5
If you want to play on your house's Quitddich team please fill out the following form and reply here. It is a first come first serve basis. You cannot apply for the position of team captain. Team captain is decided amongst your team mates. Open Positions
Hufflepuff Seeker Hufflepuff Beater X2 Hufflepuff Chaser X3 Hufflepuff Keeper
Gryffindor Seeker Gryffindor Beater X2 Gryffindor Chaser X3 Gryffindor Keeper
Slytherin Seeker Slytherin Beater X2 Slytherin Chaser X3 Slytherin Keeper
Ravenclaw Seeker Ravenclaw Beater X2 Ravenclaw Chaser X3 Ravenclaw Keeper [b]House:[/b] [b]Position:[/b] [b]Model Broom:[/b] (this is has no effect on the outcome of the game, but fun to describe none-the-less) [b]Description of your character in Quidditch gear:[/b] [b]I have read the rules of Quidditch and understand them:[/b] (y/n)
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Post by Dr. Althea Lannsman on Nov 5, 2007 23:05:40 GMT -5
Posting in The Quidditch Pitch.
All players will post using their team colors. You may use another color to highlight dialog if you so choose.
Gryffindor team members will post in Red. Hufflepuff team members will post in Yellow. Ravenclaw team members will post in Blue. Slytherin team members will post in Green.
The referee will post in Pink.
Please keep all posts brief. A good precise description is enough. We don't need to hear about the wind blowing in your character's hair or what color his shorts are. We want to keep the game moving, but please RP your moves. That's the point isn't it?
Try not to edit your post once you've posted your moves. If players modify their posts, it will confuse the ref.
The referee has final say on what happens. Do not undermine the referee's authority or your team will automatically loose the match for unsportsmanlike conduct.
Only the referee may roll dice.
The Quidditch Pitch is magically warded so that audience members cannot be hurt by the players or the Quidditch equipment. It is also warded to prevent spectator interference. Spectators may post in the Quidditch match threads, however, spectators may not interfere with the Quidditch match.
Rules of Quidditch
1) 7 players/ team + NPC replacements. Vacancies will be filled by NPCs. NPCs are controlled by the team captain.
2) Coin flip to see which team starts with the quaffle. (1d2) 1= Team 1 2= Team 2
3) The quaffle must be successfully passed minimum 3 times before a shot on goal can be made.
4) When a pass is being made, the other team has a chance at intercepting the quaffle. (1d3) 1= Successful pass 2= quaffle intercepted 3= quaffle dropped
5) When the quaffle is dropped, a d6 is rolled to see which chaser picks it up. (1d6) 1= Chaser 1 team 1 2=Chaser 2 team 1 3= chaser 3 team 1 4= Chaser 1 Team 2 5=Chaser 2 team 2 6=chaser 3 team 2
6) After 3 successful passes in a row have been made by the same team they may take a shot on goal. Both the Keeper and the Chaser roll a d10, whom ever rolls higher, succeeds. (If the Keeper rolls higher the shot is blocked. If the Chaser rolls higher, a goal is scored and 10 points are awarded to that team.) In the event of a tie, the win goes to the Keeper.
7) The bludgers will randomly attack the players each turn. Players are numbered 1-14. A d14 is rolled for each bludger. The bludgers will attack the player with the same numbers as rolled.
8) The beaters have an opportunity to beat off the bludgers from their team mates. Failure to do so means that player is struck and has a chance of being injured and cannot act next turn. A d2 is rolled. 1=Bludger is beaten off 2= The Bludger strikes the player. If a player is struck, they cannot act next turn. A d10 is rolled to determine damage. Damage over 7 means the player must be replaced and is taken off the field. 1= Grazed 2= Hit 3= Struck 4= Pummeled 5= Bruised 6= Severe bruising 7= Sprained limb 8= Fractured bone 9= Broken bones 10= Concussion. The player is unconscious.
Sometimes there is no beater to cover a player being attacked or the beater fails to block the bludger. In this case the would-be victim of the bludger has an opportunity to dodge. The player has a 50/50 chance of being struck. (1d2) 1= player gets hit and takes damage (d10) 2=player dodges and receives no damage.
9) Players may interfere with the other team if they are not already engaged in another action. The outcome of such actions will be determined by the referee. If you perform an illegal move, there is a chance that the referee may catch you at it. The ref has a 1/4 chance of spotting the illegal move.(1d4) Illegal moves caught by the referee will be punished by the deduction of points. The number of points subtracted depends on the severity of the foul. (At the refereeās digression.) 1=player(s) are caught.
9) Seekers have a chance every turn to catch the snitch when they are not engaged in another action. (Such as being hit by the Bludger or another player.) A d20 is rolled. The Snitch is caught on a 20. In the event that both Seekers roll a 20, a d2 is rolled and the win will go to Team 1 on a 1 and Team 1 on a 2. The team who catches he snitch is awarded 150 points.
11) Turns keep going until the snitch is caught. When the snitch is caught, the game ends.
12) When the bludger is successfully beaten off, the beater who did so chooses the next target. If the bludger is dodged or hits someone it will randomly attack someone the next turn.
13) Any player may try to steal the quaffle from another player. A 1d4 is rolled. 1= the quaffle is stolen 2,3 or 4= the quaffle is not stolen.
14) Any player may illegally tackle another player. When a player is illegally tackled 1d2 is rolled. 1= player is tackled and takes damage (1d10) and there's a possibility they can be taken out of the game. 2= player dodges and is not tackled. There is a 1/4 chance that the referee may see the illegal tackle (1d4 1=illegal move is seen by the referee).
16) When a player needs to be replaced, that team is short that one player for one turn until the replacement fills in.
17) The team who has the quaffle posts first. The referee will announce who has the quaffle at the end of each turn. Players may only post once the score for that turn has been posted. The ref needs to modify their post numerous times. Once the score is posted, the ref's post is finalized.
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Post by Dr. Althea Lannsman on Feb 18, 2008 6:59:52 GMT -5
Maybe "indestructible" is a little too powerful, perhaps more resistant to a point that it would seem indestructible. Magical means could probably destroy it anyway, since there would be a counter-spell to it. Otherwise I think the Ministry and Gringots would probably only use this charm to protect their things...
Admins/Mods? What do you think?
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Post by Dr. Althea Lannsman on Nov 26, 2007 19:24:11 GMT -5
Ok, beacuse the way you said it sounded like it was centaur specific since Shellevia=centaur. I assumed that's why you wanted exclusive rights... No matter, so long as I can use the "peace mind spell."
Could someone please approve my "dull pain" spell?
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Post by Dr. Althea Lannsman on Nov 24, 2007 1:19:17 GMT -5
Spell Name: Dull Pain Incantation: Torpeo Morsus Description: This spell dulls the pain of the target for a short while (a couple of minutes for an amature wizard to one hour if cast by a professional or adult). The target simply doesn't feel pain. However it cannot be used in combat: if the target of the spell is subjected to more pain, the spell fizzles. It is the magical equivalent of morphine, without the side effects. It is used as a first aid spell, and is relativity easy to learn. It does not work on relieving pain caused by the Crucio Curse.
Suggested Year Requirement: 2nd year.
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Post by Dr. Althea Lannsman on Nov 24, 2007 0:48:34 GMT -5
About "Hell Fire" and "peace of mind" I don't think they should be Shellevia exclusive, considering I was thinking of submitting a "tranquility" spell myself, as it would be useful for Althea to calm patients should they need it... I don't see what's so "exclusively centaur" about those spells anyway... So, I really don't agree with that, cuz I want to use them too (well the peace one anyway, Althea would most certainly know that or something extremely similar.)
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Post by Dr. Althea Lannsman on Feb 5, 2008 9:16:47 GMT -5
She was floating now and the pain subsided.
I'm dead... So this is what it feels like...
And then it dawned on her: she was going to miss everyone, specially Nicholas and her children. Her parents, her friends, her cousins, her co-workers- heck even the milk man back home. Tears ran down her face.
Nicholas...? She wasn't sure if she said it, or thought it.
She tried again, "Nic-...."
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Post by Dr. Althea Lannsman on Feb 4, 2008 21:31:54 GMT -5
She was pushed forward with such force it didn't initially occur to her what had just happened. The searing sharp pain jolted through her body, only then it dawn on her. She thought about her wand, maybe she could do something... Force the beast off of her- but somehow it had gotten out of her hands... Yes that it, she remembered putting it down next to Isabelle when she tried to stop her from bleeding... But that was too far away now...
She hit the granite floor hard, her head making contact with the cold stone followed by the rest of her body. She thought she heard something rip and tear...
must be my sweater... I can mend it later... I hope the children are ok... I'm so tiered...
She touched her forehead and looked down at her hand. Her hands were covered in blood... But who's was it? She couldn't be sure. She checked again, this time more of it coated her hands...
no..it's..me...
She thought she was moving, but her surroundings stood still as she lay on the floor of the Great Hall.
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Post by Dr. Althea Lannsman on Feb 4, 2008 19:23:43 GMT -5
Althea watched as several students were thrashed by the beast, arguably the grievous of the injuries from what she could tell were the Wesker sisters. Althea had a pretty good idea what the nature of their injuries were, judging by what had been done to Asier and if she guessed correctly, they were probably loosing a lot of blood and fast-
Thankfully, it lost interest in them momentarily, turning it's attention to the Syltherin which gave her an opportunity to make a move. She cast Ferula one more time, giving her enough bandages to tie off Asier's shoulder.
"Neville, go without me, I have to help the students- he's stable for now... He's a tough cookie- He'll live...And Send an Owl ASAP to St- Mungos... I need back-up!" Althea, with her wand ready, bounded towards Isabelle and Lianne.
Althea helped carry Isabelle to the nearest overturned table. It had been splintered in half by the slashing beasts. It wasn't the safest place, but it was the closest shelter she could find it didn't offer enough cover for all three of them. Althea tried to provide cover for them while trying to stop Isabelle's bleeding. She tried to get Isabelle's attention.
"Hey, honey, look at me, dear... Can you hear me?"
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Post by Dr. Althea Lannsman on Feb 4, 2008 15:06:54 GMT -5
She nodded to Neville. "Ok- Where do we go? The only other door out of here is the kitchen access at the back?..." She looked up to plot their would-be escape route. "Oh Merlin- That's far..."
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Post by Dr. Althea Lannsman on Feb 4, 2008 13:24:06 GMT -5
Althea looked up briefly at Neville and Zea and then back to Asier. "We got to move him to the Hospital wing, but I'm afraid to move him- If he has a spinal injury, it could cause permanent damage..." She cast Ferula several times and quickly bound Asier's legs in splints.
"Asier, keep talking to me, you're going to be fine... Tell me about your last adventure to the tavern with Shyinad, ok?"
She heard the creatures as they burst into the room behind her. She didn't have to turn around to know that they were there with malicious intent. The remaining students, which was still the majority of students, were now scrambling to either hide behind overturned chairs and tables or heading for the safest, nearest exit.
She felt sick to her stomach and she could feel her heart beating in her throat when she turned to finally see what was causing the mayhem...
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Post by Dr. Althea Lannsman on Feb 3, 2008 22:12:10 GMT -5
She briefly looked up at the headmistress, "I don't know- not yet..." and then back to Asier, "Come on Asier- Say something!"
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Post by Dr. Althea Lannsman on Feb 3, 2008 21:57:56 GMT -5
Althea dropped the spoon of mashed peas she was feeding Edward and let it clatter to the ground as she saw her son run towards her screaming something about a monster. She abruptly stood up, as did most in the great Hall when Asier came crashing down into the Gryffindor table. Vincent tightly wrapped his arms around her legs as he dashed underneath the staff table.
Vincent looked up to him mother and wailed "It's coming here."
She hoisted Vincent up to his feet and looked him in the eyes, "Vincent, you must take your sister and go run through the kitchens and get as far away as you can, Mommy or daddy will find you later- Go!"
She turn frantically to Shyinad and forked over Edward. "Please take him and get out of here-"
[Yeah I know Shyinad isn't technically playing anymore, but for simplicity's sake, he's an NPC now.]
She drew her wand and rushed to Asier, pushing the nearby students as she went. When she finally reached him she turned him over and began giving him first aid.
"Asier? Can you hear me?- Asier!"
He had deep gashes across his forehead and his arm, like something tried to rip the flesh right of his bones. They bleed profusely. She grabbed a bunch of near by napkins and tried to stop the bleeding. She knelt over him, her back to the Great Hall's doors.
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